published by Greg on Wed, 12/19/2012 - 10:34
We at Skejo Studios are pleased to announce the release of our free-to-play title Block You, the addictively stacked matching game, challenging you from a new direction.
In Block You, build cubes of the same color to shatter them & keep your board clear. Simple as that.
EASY TO LEARN: Get up to speed in minutes, and then play for hours.
FREE in the AppStore

published by Greg on Mon, 12/10/2012 - 18:51
We at Skejo Studios are pleased to announce our third title Block You, the addictively stacked matching game, challenging you from a new direction.
In Block You, build cubes of the same color to shatter them & keep your board clear. Simple as that.
EASY TO LEARN: Get up to speed in minutes, and then play for hours.
- Marathon, Timed and 2-Player Modes
- iPad Retina Enable, also ready on the iPad Mini, and older iPads
- iPhone 5 ready, along with iPhone 4(S)/iPod Retina and iPhone 3GS resolutions
- Casual game play, with challenges for the die hard gamers
- Intuitive One-Touch controls
- Coming Soon: Directly Challenge Friends over the air!
- Coming Soon: Daily Rewarded Challenges!
Links:
Teaser Trailer
Game Link
published by Greg on Thu, 10/18/2012 - 12:15
We at Skejo Studios are glad to announce our debut title Lab Bunnies, which weaves the story of the first, super smart, cloned sheep, crafting their own creations, cloned bunnies. But as they experiment on their own clones, someone is still experimenting on them.
Lab Bunnies is an iPhone/iPod touch top scrolling puzzle platformer. Created for casual players and serious gamers alike, but either way, we are crafting a delightful game.
- iPhone 5 ready, along with iPhone 4(S)/iPod Retina and iPhone 3GS resolutions
- Over 200 sections to complete, presented in 72 levels and 3 different worlds
- Casual game play, with challenges for the die hard gamers
- Intuitive one touch controls, with alternative Left/Right/Jump buttons
- Natural progressions for casual players
- iCloud progress syncing (get a new iOS device and your progress goes with you
Links:
Teaser Trailer
Screen Shots
Game Link
Purchase (works only on 10/25/2012 and after)
Device Requirements:
- iPhone 5 ready
- iPhone 4(S) & 4th Gen iPod Retinal-graphics * Playable on non-retinal devices
- Requires iOS 4.2 or later
- 21.0 MB
published by Greg on Mon, 06/04/2012 - 10:27
We at Skejo Studios are glad to announce our debut title Lab Bunnies, which weaves the story of the first, super smart, cloned sheep, crafting their own creations, cloned bunnies. But as they experiment on their own clones, someone is still experimenting on them.
Lab Bunnies is an iPhone/iPod touch top scrolling puzzle platformer. Created for casual players and serious gamers alike, but either way, we are crafting a delightful game.
- Move multiple bunnies with single touch controls
- Initial 72 to 108 levels across three settings
- Planned release of subsequent levels
- Over 40 Narrative Illustrations
- Natural progressions for casual players
- Timed and min jump challenges for serious gamers
- Improve your high score for all the golden carrots
More announcements coming soon.
published by Greg on Wed, 05/30/2012 - 08:53
We at Skejo Studios are very excited that our first title, Operation: Eradicate has been updated including a new game mode. We have also updated the graphics to be iPad Retina ready.
Get it now in the AppStore.
published by Greg on Tue, 03/20/2012 - 19:49
Recently Greg wrote two articles on the progression of the development of Operation: Eradicate and how we worked out the marketing roll out at release. Both are great reads and can be found on Gamasutra.com (both were Featured by the Editors).
Operation: Eradicate, A Look Back
published by Greg on Fri, 02/17/2012 - 22:26
We at Skejo Studios are glad to announce our debut title Operation: Eradicate, a cooperative strategy game where the player controls up to four characters across the world to beat back the spreading 'infected' hordes.
published by Greg on Thu, 02/09/2012 - 21:13
We are close to announcing our first game to the world. Oddly, we have also been working on prototyping our second game. The strategy game will soon be sent to Apple for review, while the latter we are hoping to have some teaser vidoes by the time the Game Developer Conference in San Francisco comes.
Keep checking back for the announcements, though if our marketing goes well, you will here about the games without even having to hear it here first. -Greg
published by Greg on Sat, 10/01/2011 - 12:14
Greg has started the development diaries for our first game project, Operation: Eradicate. More will be announced regarding our hopes and dreams for this game, but in the meantime, check out the posts over on his blog. Eradicate game development diaries. The development posts mostly will give weekly snapshots of the progression of the development, as well as code snippets and technical huddles that were overcome. At times we might switch gears and talk about marketing, outreach or other non-code related items pertaining to the development of the game.
Sometime in the next month, also look for a new set of development notes coming from our original platformer idea. We are moving at a full time, full speed ahead pace.
published by Greg on Tue, 09/13/2011 - 11:38
New studio, old story. A successful internet and iPhone engineer decides that the next stop in his career will be in designing and building iOS (and/or other mobile) games and apps. Finds a couple talented friend to join in. Not an original story, but this one starts in September, 2011, and ending hasn't been written yet.