We formed Skejo Studios in September, 2011 as a pursuit of passion to bring great table top and platformer games to the iOS platform. We are not new or original at this task. We are not jumping at chance to make a quick game and the hope of a quick paycheck. We want to make games that we, ourselves, will play constantly. Not games made under a contract, not games made to pry a few bucks out of people for 100,000 coins to buy an extra colored shirt on an avatar. We want to make games that stand time and fads.
One goal is bring touch screen analogs of great table top games. Proven game design brought into the digital sphere. The other focus will be in crafting original platformer play styles. Though left to right scrolling games have been around since the Atari, new ideas are still cropping up and we intend on being in the mix.
Check our Team page to read more about who makes up Skejo Studios.
Five years ago, Greg Holsclaw was just starting out on his own, working on a portfolio site to test new Drupal ideas, and he needed a cool name for it. Consulting various 'how to name a site' articles he noted that four to seven letters was ideal, along with one or more of the more memorable characters like 'j', 'k', 'q', 'x' or 'z'. Armed with this knowledge, he turned to his more word inspired wife, and she jotted down 20 made up words. Skejo instantly popped out.
For years, the name was attached to that old project , waiting for a worthy reason to be reassigned and brought to a wider audience, and Skejo Studios is that time.
For all who are struggling on the pronunciation, it is /skējō/. Just mash 'ski' and 'joe' and you got it. Skejø also seems to be a very rare Danish surname, but this fact bore no inspirational value.